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Views: 45
Logged in: Sep 04, 2009
Visited: Sep 04, 2009
Joined: Jul 22, 2009
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Female, 22, Tongling, Anhui, China


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My Blog: Friday, September 04, 2009

Hope you like the followingAtlantica guide which selected from the other website by me, but it's not my work, Mmooffers just give it a summary. Hope it can help you some. The Artilleryman essentially has one overall function in a player's party. This is to deal out area-of-effect damage, and can fire upon any unit at all in the enemy's formation, which gives the class a bit of a sniper role as well.


If there is a wounded opponent in the rear ranks of an enemy's formation, the artilleryman can oftentimes do a great job of finishing them off. In your own formation, you're going to want to have your Artilleryman in the back ranks, protected by melee mercenaries or other tougher mercenaries. Even a Monk or a Shaman can oftentimes tank more successfully than an Artilleryman.


Ranged mercs are simply quite weak when it comes to staying alive in a battle, though their capability to bring damage into the enemy's back ranks is a worthy tradeoff for this. The Artilleryman is also an excellent choice for a main character class. The skills Deep Insight and Chaos Wind are quite deadly when pumped up completely with skill books, and an Artilleryman main is actually a pretty tough customer.


Additionally, stun AoE builds are some of the stronger PvP builds in late game PvP, and the Artilleryman is an excellent addition to such a build. A non-main Artilleryman is much weaker than a main character Artilleryman, so it's absolutely worth consideration to make your main an Arty.


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Published by rtrt: 6:45 PM
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