Hope you like the followingAtlantica guide which selected from the other website by me, but it's not my work, Mmooffers
just give it a summary. Hope it can help you some. The Artilleryman
essentially has one overall function in a player's party. This is to
deal out area-of-effect damage, and can fire upon any unit at all in
the enemy's formation, which gives the class a bit of a sniper role as
well.
If there is a wounded opponent in the rear ranks of an enemy's
formation, the artilleryman can oftentimes do a great job of finishing
them off. In your own formation, you're going to want to have your
Artilleryman in the back ranks, protected by melee mercenaries or other
tougher mercenaries. Even a Monk or a Shaman can oftentimes tank more
successfully than an Artilleryman.
Ranged mercs are simply quite weak when it comes to staying alive in a
battle, though their capability to bring damage into the enemy's back
ranks is a worthy tradeoff for this. The Artilleryman is also an
excellent choice for a main character class. The skills Deep Insight
and Chaos Wind are quite deadly when pumped up completely with skill
books, and an Artilleryman main is actually a pretty tough customer.
Additionally, stun AoE builds are some of the stronger PvP builds in
late game PvP, and the Artilleryman is an excellent addition to such a
build. A non-main Artilleryman is much weaker than a main character
Artilleryman, so it's absolutely worth consideration to make your main
an Arty.
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Published by rtrt: 6:45 PM
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